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Thompson Sampling

Thompson sampling, named after William R. Thompson, is a heuristic for choosing actions that addresses the exploration-exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief.

Papers

Showing 76100 of 655 papers

TitleStatusHype
Fast Change Identification in Multi-Play Bandits and its Applications in Wireless Networks0
A Bayesian Choice Model for Eliminating Feedback Loops0
A Practical Method for Solving Contextual Bandit Problems Using Decision Trees0
A Provably Efficient Model-Free Posterior Sampling Method for Episodic Reinforcement Learning0
Efficiently Tackling Million-Dimensional Multiobjective Problems: A Direction Sampling and Fine-Tuning Approach0
A Reinforcement Learning based Reset Policy for CDCL SAT Solvers0
A relaxed technical assumption for posterior sampling-based reinforcement learning for control of unknown linear systems0
A Reliability-aware Multi-armed Bandit Approach to Learn and Select Users in Demand Response0
A resource-constrained stochastic scheduling algorithm for homeless street outreach and gleaning edible food0
A sequential Monte Carlo approach to Thompson sampling for Bayesian optimization0
A Simple and Optimal Policy Design with Safety against Heavy-Tailed Risk for Stochastic Bandits0
A study of Thompson Sampling with Parameter h0
Asymptotically Optimal Algorithms for Budgeted Multiple Play Bandits0
Asymptotically Optimal Bandits under Weighted Information0
Asymptotically Optimal Linear Best Feasible Arm Identification with Fixed Budget0
The Choice of Noninformative Priors for Thompson Sampling in Multiparameter Bandit Models0
Asymptotic Convergence of Thompson Sampling0
Asymptotic Performance of Thompson Sampling in the Batched Multi-Armed Bandits0
Aging Bandits: Regret Analysis and Order-Optimal Learning Algorithm for Wireless Networks with Stochastic Arrivals0
Apple Tasting Revisited: Bayesian Approaches to Partially Monitored Online Binary Classification0
Asynchronous Multi Agent Active Search0
Algorithms for Adaptive Experiments that Trade-off Statistical Analysis with Reward: Combining Uniform Random Assignment and Reward Maximization0
An Unbiased Data Collection and Content Exploitation/Exploration Strategy for Personalization0
Augmented RBMLE-UCB Approach for Adaptive Control of Linear Quadratic Systems0
Adaptive Sensor Placement for Continuous Spaces0
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