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Thompson Sampling

Thompson sampling, named after William R. Thompson, is a heuristic for choosing actions that addresses the exploration-exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief.

Papers

Showing 476–500 of 655 papers

TitleStatusHype
On the Performance of Thompson Sampling on Logistic Bandits—0
On the Prior Sensitivity of Thompson Sampling—0
On Thompson Sampling for Smoother-than-Lipschitz Bandits—0
On Thompson Sampling with Langevin Algorithms—0
On Frequentist Regret of Linear Thompson Sampling—0
Near-Optimal Algorithms for Differentially Private Online Learning in a Stochastic Environment—0
Optimal Exploration is no harder than Thompson Sampling—0
Optimality of Thompson Sampling with Noninformative Priors for Pareto Bandits—0
Optimal Learning for Dynamic Coding in Deadline-Constrained Multi-Channel Networks—0
Optimal No-regret Learning in Repeated First-price Auctions—0
Optimal Recommendation to Users that React: Online Learning for a Class of POMDPs—0
Optimistic posterior sampling for reinforcement learning: worst-case regret bounds—0
Optimistic Thompson Sampling for No-Regret Learning in Unknown Games—0
Optimization of a SSP's Header Bidding Strategy using Thompson Sampling—0
Optimizing Adaptive Experiments: A Unified Approach to Regret Minimization and Best-Arm Identification—0
Ordinal Bayesian Optimisation—0
Parallel and Distributed Thompson Sampling for Large-scale Accelerated Exploration of Chemical Space—0
Parallel Bayesian Optimization Using Satisficing Thompson Sampling for Time-Sensitive Black-Box Optimization—0
Parallel Contextual Bandits in Wireless Handover Optimization—0
Parallelizing Thompson Sampling—0
Partial Likelihood Thompson Sampling—0
Partially Observable Contextual Bandits with Linear Payoffs—0
Partially Observable Online Change Detection via Smooth-Sparse Decomposition—0
PG-TS: Improved Thompson Sampling for Logistic Contextual Bandits—0
Planning and Learning in Risk-Aware Restless Multi-Arm Bandit Problem—0
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