SOTAVerified

Thompson Sampling

Thompson sampling, named after William R. Thompson, is a heuristic for choosing actions that addresses the exploration-exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief.

Papers

Showing 51100 of 655 papers

TitleStatusHype
Optimizing Posterior Samples for Bayesian Optimization via RootfindingCode1
Bayesian Collaborative Bandits with Thompson Sampling for Improved Outreach in Maternal Health Program0
BanditCAT and AutoIRT: Machine Learning Approaches to Computerized Adaptive Testing and Item Calibration0
Robust Thompson Sampling Algorithms Against Reward Poisoning Attacks0
Distributed Thompson sampling under constrained communicationCode0
Aligning AI Agents via Information-Directed Sampling0
Queueing Matching Bandits with Preference FeedbackCode0
Combinatorial Multi-armed Bandits: Arm Selection via Group Testing0
Gaussian Process Thompson Sampling via Rootfinding0
Batched Bayesian optimization by maximizing the probability of including the optimumCode1
Contextual Bandits with Non-Stationary Correlated Rewards for User Association in MmWave Vehicular Networks0
Thompson Sampling For Combinatorial Bandits: Polynomial Regret and Mismatched Sampling ParadoxCode0
Efficient Model-Based Reinforcement Learning Through Optimistic Thompson Sampling0
Improving Portfolio Optimization Results with Bandit NetworksCode0
Partially Observable Contextual Bandits with Linear Payoffs0
Modified Meta-Thompson Sampling for Linear Bandits and Its Bayes Regret Analysis0
Sliding-Window Thompson Sampling for Non-Stationary Settings0
Multi-Task Combinatorial Bandits for Budget Allocation0
An Extremely Data-efficient and Generative LLM-based Reinforcement Learning Agent for Recommenders0
Improving Thompson Sampling via Information Relaxation for Budgeted Multi-armed Bandits0
Contextual Bandit with Herding Effects: Algorithms and Recommendation Applications0
Constructing Adversarial Examples for Vertical Federated Learning: Optimal Client Corruption through Multi-Armed BanditCode0
Optimization-Driven Adaptive Experimentation0
Anytime Multi-Agent Path Finding with an Adaptive Delay-Based HeuristicCode0
Process-constrained batch Bayesian approaches for yield optimization in multi-reactor systemsCode0
Neural Dueling Bandits: Preference-Based Optimization with Human Feedback0
Thompson Sampling Itself is Differentially Private0
Scalable Exploration via Ensemble++Code0
DRL-based Joint Resource Scheduling of eMBB and URLLC in O-RAN0
Joint User Association and Pairing in Multi-UAV-Assisted NOMA Networks: A Decaying-Epsilon Thompson Sampling Framework0
Preferential Multi-Objective Bayesian Optimization0
Bayesian Bandit Algorithms with Approximate Inference in Stochastic Linear Bandits0
More Efficient Randomized Exploration for Reinforcement Learning via Approximate SamplingCode0
Memory Sequence Length of Data Sampling Impacts the Adaptation of Meta-Reinforcement Learning Agents0
Improving Reward-Conditioned Policies for Multi-Armed Bandits using Normalized Weight Functions0
Graph Neural Thompson Sampling0
A Federated Online Restless Bandit Framework for Cooperative Resource Allocation0
DISCO: An End-to-End Bandit Framework for Personalised Discount Allocation0
Two-Stage Resource Allocation in Reconfigurable Intelligent Surface Assisted Hybrid Networks via Multi-Player Bandits0
Adaptively Learning to Select-Rank in Online Platforms0
Speculative Decoding via Early-exiting for Faster LLM Inference with Thompson Sampling Control Mechanism0
A Bayesian Approach to Online PlanningCode1
Posterior Sampling via Autoregressive Generation0
Approximate Thompson Sampling for Learning Linear Quadratic Regulators with O(T) Regret0
Cost-efficient Knowledge-based Question Answering with Large Language Models0
Code Repair with LLMs gives an Exploration-Exploitation Tradeoff0
On Bits and Bandits: Quantifying the Regret-Information Trade-offCode0
Indexed Minimum Empirical Divergence-Based Algorithms for Linear Bandits0
No Algorithmic Collusion in Two-Player Blindfolded Game with Thompson Sampling0
Understanding the Training and Generalization of Pretrained Transformer for Sequential Decision Making0
Show:102550
← PrevPage 2 of 14Next →

No leaderboard results yet.