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Thompson Sampling

Thompson sampling, named after William R. Thompson, is a heuristic for choosing actions that addresses the exploration-exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief.

Papers

Showing 426450 of 655 papers

TitleStatusHype
Meta-Reinforcement Learning With Informed Policy Regularization0
Meta-Thompson Sampling0
Minimal Exploration in Structured Stochastic Bandits0
TS-RSR: A provably efficient approach for batch Bayesian Optimization0
Mixed-Variable Bayesian Optimization0
Model-based Meta Reinforcement Learning using Graph Structured Surrogate Models0
Model-Free Approximate Bayesian Learning for Large-Scale Conversion Funnel Optimization0
Modified Meta-Thompson Sampling for Linear Bandits and Its Bayes Regret Analysis0
Module-wise Adaptive Distillation for Multimodality Foundation Models0
Monte Carlo Tree Search Algorithms for Risk-Aware and Multi-Objective Reinforcement Learning0
Monte-Carlo tree search with uncertainty propagation via optimal transport0
MOTS: Minimax Optimal Thompson Sampling0
Multi-Agent Active Search using Detection and Location Uncertainty0
Multi-armed Bandit Algorithms on System-on-Chip: Go Frequentist or Bayesian?0
Multi-Armed Bandit Strategies for Non-Stationary Reward Distributions and Delayed Feedback Processes0
Multi-armed Bandits with Cost Subsidy0
Multi-dueling Bandits with Dependent Arms0
Multi-Task Combinatorial Bandits for Budget Allocation0
Near Optimal Adversarial Attacks on Stochastic Bandits and Defenses with Smoothed Responses0
Neural Contextual Bandits Under Delayed Feedback Constraints0
Neural Dueling Bandits: Preference-Based Optimization with Human Feedback0
Neural Model-based Optimization with Right-Censored Observations0
New Insights into Bootstrapping for Bandits0
No Algorithmic Collusion in Two-Player Blindfolded Game with Thompson Sampling0
Nonparametric General Reinforcement Learning0
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