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Thompson Sampling

Thompson sampling, named after William R. Thompson, is a heuristic for choosing actions that addresses the exploration-exploitation dilemma in the multi-armed bandit problem. It consists of choosing the action that maximizes the expected reward with respect to a randomly drawn belief.

Papers

Showing 276300 of 655 papers

TitleStatusHype
Thompson Sampling on Asymmetric α-Stable Bandits0
Regenerative Particle Thompson Sampling0
Multi-Agent Active Search using Detection and Location Uncertainty0
An Analysis of Ensemble Sampling0
Partial Likelihood Thompson Sampling0
Scalable Bayesian Optimization Using Vecchia Approximations of Gaussian ProcessesCode0
Towards Scalable and Robust Structured Bandits: A Meta-Learning Framework0
Thompson Sampling with Unrestricted Delays0
Double Thompson Sampling in Finite stochastic Games0
Adaptive Experimentation in the Presence of Exogenous Nonstationary Variation0
Fast online inference for nonlinear contextual bandit based on Generative Adversarial Network0
Synthetically Controlled Bandits0
Remote Contextual Bandits0
Fourier Representations for Black-Box Optimization over Categorical Variables0
On learning Whittle index policy for restless bandits with scalable regret0
Bayesian Non-stationary Linear Bandits for Large-Scale Recommender SystemsCode0
Tsetlin Machine for Solving Contextual Bandit ProblemsCode0
Deep Hierarchy in Bandits0
Evaluating Deep Vs. Wide & Deep Learners As Contextual Bandits For Personalized Email Promo RecommendationsCode0
Optimal Regret Is Achievable with Bounded Approximate Inference Error: An Enhanced Bayesian Upper Confidence Bound FrameworkCode0
Modeling Human Exploration Through Resource-Rational Reinforcement LearningCode0
Augmented RBMLE-UCB Approach for Adaptive Control of Linear Quadratic Systems0
IBAC: An Intelligent Dynamic Bandwidth Channel Access Avoiding Outside Warning Range Problem0
On Dynamic Pricing with Covariates0
Algorithms for Adaptive Experiments that Trade-off Statistical Analysis with Reward: Combining Uniform Random Assignment and Reward Maximization0
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