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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 8190 of 280 papers

TitleStatusHype
A Hybrid Wavelet-Fourier Method for Next-Generation Conditional Diffusion Models0
EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence0
Graphcut Texture Synthesis for Single-Image Superresolution0
HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation0
Diversified Texture Synthesis with Feed-forward Networks0
Disentangled Pose and Appearance Guidance for Multi-Pose Generation0
Diffusion-based Holistic Texture Rectification and Synthesis0
Bayesian Modeling of Motion Perception using Dynamical Stochastic Textures0
Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control0
GANosaic: Mosaic Creation with Generative Texture Manifolds0
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