SOTAVerified

Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 7180 of 280 papers

TitleStatusHype
Does resistance to style-transfer equal Global Shape Bias? Measuring network sensitivity to global shape configurationCode0
Kernelized Similarity Learning and Embedding for Dynamic Texture SynthesisCode0
TexTailor: Customized Text-aligned Texturing via Effective ResamplingCode0
LeFusion: Controllable Pathology Synthesis via Lesion-Focused Diffusion ModelsCode0
Long Range Constraints for Neural Texture Synthesis Using Sliced Wasserstein LossCode0
Awesome Typography: Statistics-Based Text Effects TransferCode0
DRAN: Detailed Region-Adaptive Normalization for Conditional Image SynthesisCode0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
A geometrically aware auto-encoder for multi-texture synthesisCode0
Learning Texture Manifolds with the Periodic Spatial GANCode0
Show:102550
← PrevPage 8 of 28Next →

No leaderboard results yet.