SOTAVerified

Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 126150 of 280 papers

TitleStatusHype
3DGen: Triplane Latent Diffusion for Textured Mesh GenerationCode2
A geometrically aware auto-encoder for multi-texture synthesisCode0
Neural Texture Synthesis With Guided CorrespondenceCode1
ClipFace: Text-guided Editing of Textured 3D Morphable ModelsCode1
Long Range Constraints for Neural Texture Synthesis Using Sliced Wasserstein LossCode0
DyNCA: Real-time Dynamic Texture Synthesis Using Neural Cellular Automata0
A Structure-Guided Diffusion Model for Large-Hole Image CompletionCode0
DeepDC: Deep Distance Correlation as a Perceptual Image Quality EvaluatorCode1
Parameter Sensitivity of Deep-Feature based Evaluation Metrics for Audio Textures0
Keys to Better Image Inpainting: Structure and Texture Go Hand in HandCode1
Initialization and Alignment for Adversarial Texture Optimization0
Texture Generation Using A Graph Generative Adversarial Network And Differentiable RenderingCode0
Orthonormal Convolutions for the Rotation Based Iterative Gaussianization0
Pretraining is All You Need for Image-to-Image TranslationCode2
AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D AvatarsCode3
Emotion-Controllable Generalized Talking Face Generation0
AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis0
Exemplar-based Pattern Synthesis with Implicit Periodic Field Network0
3D microstructural generation from 2D images of cement paste using generative adversarial networksCode0
Marginal Contrastive Correspondence for Guided Image Generation0
Generalized Rectifier Wavelet Covariance Models For Texture SynthesisCode0
Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations0
Towards Universal Texture Synthesis by Combining Texton Broadcasting with Noise Injection in StyleGAN-2Code1
Real-World Blind Super-Resolution via Feature Matching with Implicit High-Resolution PriorsCode2
Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis0
Show:102550
← PrevPage 6 of 12Next →

No leaderboard results yet.