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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 5160 of 280 papers

TitleStatusHype
Neural Texture Synthesis With Guided CorrespondenceCode1
Human Parsing Based Texture Transfer from Single Image to 3D Human via Cross-View ConsistencyCode1
Image Inpainting via Conditional Texture and Structure Dual GenerationCode1
Everything's Talkin': Pareidolia Face ReenactmentCode1
On Demand Solid Texture Synthesis Using Deep 3D NetworksCode1
3D-FRONT: 3D Furnished Rooms with layOuts and semaNTicsCode1
Combining Markov Random Fields and Convolutional Neural Networks for Image SynthesisCode1
Learning Texture Transformer Network for Image Super-ResolutionCode1
ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable RenderingCode1
Text-Guided 3D Face Synthesis -- From Generation to EditingCode1
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