SOTAVerified

Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 5160 of 280 papers

TitleStatusHype
UV-free Texture Generation with Denoising and Geodesic Heat DiffusionsCode2
TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling0
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement0
MeshSegmenter: Zero-Shot Mesh Semantic Segmentation via Texture SynthesisCode1
MoE-DiffIR: Task-customized Diffusion Priors for Universal Compressed Image Restoration0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
Multi-Texture Synthesis through Signal Responsive Neural Cellular Automata0
VCD-Texture: Variance Alignment based 3D-2D Co-Denoising for Text-Guided Texturing0
Meta 3D Gen0
Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects0
Show:102550
← PrevPage 6 of 28Next →

No leaderboard results yet.