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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 5160 of 280 papers

TitleStatusHype
Human Parsing Based Texture Transfer from Single Image to 3D Human via Cross-View ConsistencyCode1
3D-FRONT: 3D Furnished Rooms with layOuts and semaNTicsCode1
Conceptual Compression via Deep Structure and Texture SynthesisCode1
Deep Geometric Texture SynthesisCode1
Learning Texture Transformer Network for Image Super-ResolutionCode1
Toward a Universal Model for Shape From TextureCode1
FeatureFlow: Robust Video Interpolation via Structure-to-Texture GenerationCode1
Adversarial Texture Optimization from RGB-D ScansCode1
On Demand Solid Texture Synthesis Using Deep 3D NetworksCode1
Incorporating long-range consistency in CNN-based texture generationCode1
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