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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 201250 of 280 papers

TitleStatusHype
Video-driven Neural Physically-based Facial Asset for Production0
Volumetric Temporal Texture Synthesis for Smoke Stylization using Neural Cellular Automata0
Wallpaper Texture Generation and Style Transfer Based on Multi-label Semantics0
Wasserstein Distortion: Unifying Fidelity and Realism0
Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction0
WordRobe: Text-Guided Generation of Textured 3D Garments0
Occlusion-Aware Video Object Inpainting0
One-Stage Inpainting with Bilateral Attention and Pyramid Filling Block0
On Random Weights for Texture Generation in One Layer Neural Networks0
On Synthetic Texture Datasets: Challenges, Creation, and Curation0
On Using Backpropagation for Speech Texture Generation and Voice Conversion0
Orthonormal Convolutions for the Rotation Based Iterative Gaussianization0
Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering0
Parameter Sensitivity of Deep-Feature based Evaluation Metrics for Audio Textures0
Pareidolia Face Reenactment0
Patch-based Texture Synthesis for Image Inpainting0
Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis0
Perception Driven Texture Generation0
Periodicity Extraction using Superposition of Distance Matching Function and One-dimensional Haar Wavelet Transform0
Perspective Texture Synthesis Based on Improved Energy Optimization0
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image0
Projective Urban Texturing0
Psychophysical vs. learnt texture representations in novelty detection0
Reference-based OCT Angiogram Super-resolution with Learnable Texture Generation0
Re-Identification Supervised Texture Generation0
RoCoTex: A Robust Method for Consistent Texture Synthesis with Diffusion Models0
RoomPainter: View-Integrated Diffusion for Consistent Indoor Scene Texturing0
SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps0
Second-order Democratic Aggregation0
Self-supervised Deformation Modeling for Facial Expression Editing0
Semantic Image Translation for Repairing the Texture Defects of Building Models0
Single Mesh Diffusion Models with Field Latents for Texture Generation0
STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?0
Spatial Degradation-Aware and Temporal Consistent Diffusion Model for Compressed Video Super-Resolution0
Step1X-3D: Towards High-Fidelity and Controllable Generation of Textured 3D Assets0
Non-Stationary Texture Synthesis by Adversarial ExpansionCode0
Deep Audio PriorCode0
μNCA: Texture Generation with Ultra-Compact Neural Cellular AutomataCode0
Style-Transfer via Texture-SynthesisCode0
Two-Stream Convolutional Networks for Dynamic Texture SynthesisCode0
Co-occurrence Based Texture SynthesisCode0
Conditional Generative ConvNets for Exemplar-based Texture SynthesisCode0
Hard Example Generation by Texture Synthesis for Cross-domain Shape Similarity LearningCode0
A Structure-Guided Diffusion Model for Large-Hole Image CompletionCode0
Long Range Constraints for Neural Texture Synthesis Using Sliced Wasserstein LossCode0
Local Padding in Patch-Based GANs for Seamless Infinite-Sized Texture SynthesisCode0
Generalized Rectifier Wavelet Covariance Models For Texture SynthesisCode0
Texture Synthesis Through Convolutional Neural Networks and Spectrum ConstraintsCode0
Texture Synthesis Using Convolutional Neural NetworksCode0
Towards Metamerism via Foveated Style TransferCode0
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