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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 4150 of 280 papers

TitleStatusHype
DeepDC: Deep Distance Correlation as a Perceptual Image Quality EvaluatorCode1
Neural Texture Synthesis With Guided CorrespondenceCode1
FeatureFlow: Robust Video Interpolation via Structure-to-Texture GenerationCode1
Deep Geometric Texture SynthesisCode1
Adversarial Texture Optimization from RGB-D ScansCode1
Learning Texture Transformer Network for Image Super-ResolutionCode1
MagicEraser: Erasing Any Objects via Semantics-Aware ControlCode1
Incorporating long-range consistency in CNN-based texture generationCode1
Everything's Talkin': Pareidolia Face ReenactmentCode1
Iterative Token Evaluation and Refinement for Real-World Super-ResolutionCode1
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