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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 4150 of 280 papers

TitleStatusHype
ClipFace: Text-guided Editing of Textured 3D Morphable ModelsCode1
DeepDC: Deep Distance Correlation as a Perceptual Image Quality EvaluatorCode1
Keys to Better Image Inpainting: Structure and Texture Go Hand in HandCode1
Towards Universal Texture Synthesis by Combining Texton Broadcasting with Noise Injection in StyleGAN-2Code1
ST-MFNet: A Spatio-Temporal Multi-Flow Network for Frame InterpolationCode1
Image Inpainting via Conditional Texture and Structure Dual GenerationCode1
Texture Generation with Neural Cellular AutomataCode1
Everything's Talkin': Pareidolia Face ReenactmentCode1
DeFLOCNet: Deep Image Editing via Flexible Low-level ControlsCode1
Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAECode1
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