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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 151200 of 280 papers

TitleStatusHype
Video-driven Neural Physically-based Facial Asset for Production0
Finding Biological Plausibility for Adversarially Robust Features via Metameric TasksCode0
Projective Urban Texturing0
SeamlessGAN: Self-Supervised Synthesis of Tileable Texture Maps0
ST-MFNet: A Spatio-Temporal Multi-Flow Network for Frame InterpolationCode1
μNCA: Texture Generation with Ultra-Compact Neural Cellular AutomataCode0
A Close Look at Few-shot Real Image Super-resolution from the Distortion Relation Perspective0
EgoRenderer: Rendering Human Avatars from Egocentric Camera Images0
Evaluating the Adversarial Robustness of a Foveated Texture Transform Module in a CNN0
Unsupervised High-Fidelity Facial Texture Generation and Reconstruction0
DRAN: Detailed Region-Adaptive Normalization for Conditional Image SynthesisCode0
Image Inpainting via Conditional Texture and Structure Dual GenerationCode1
Occlusion-Aware Video Object Inpainting0
Level generation and style enhancement -- deep learning for game development overview0
TGHop: An Explainable, Efficient and Lightweight Method for Texture Generation0
Differentiable Programming of Reaction-Diffusion Patterns0
Wallpaper Texture Generation and Style Transfer Based on Multi-label Semantics0
Pareidolia Face Reenactment0
Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction0
Texture synthesis via projection onto multiscale, multilayer statistics0
Texture Generation with Neural Cellular AutomataCode1
Using Adaptive Gradient for Texture Learning in Single-View 3D Reconstruction0
Dynamic Texture Synthesis by Incorporating Long-range Spatial and Temporal Correlations0
Everything's Talkin': Pareidolia Face ReenactmentCode1
Strumming to the Beat: Audio-Conditioned Contrastive Video Textures0
Aggregated Contextual Transformations for High-Resolution Image InpaintingCode3
DeFLOCNet: Deep Image Editing via Flexible Low-level ControlsCode1
Generating Diverse Structure for Image Inpainting With Hierarchical VQ-VAECode1
Deep Tiling: Texture Tile Synthesis Using a Deep Learning Approach0
Thousand to One: Semantic Prior Modeling for Conceptual Coding0
STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?0
Generator Pyramid for High-Resolution Image Inpainting0
Neural FFTs for Universal Texture Image Synthesis0
Human Parsing Based Texture Transfer from Single Image to 3D Human via Cross-View ConsistencyCode1
MTCRNN: A multi-scale RNN for directed audio texture synthesis0
3D-FRONT: 3D Furnished Rooms with layOuts and semaNTicsCode1
Fast and Scalable Earth Texture Synthesis using Spatially Assembled Generative Adversarial Neural Networks0
Conceptual Compression via Deep Structure and Texture SynthesisCode1
Hard Example Generation by Texture Synthesis for Cross-domain Shape Similarity LearningCode0
A deep learning based interactive sketching system for fashion images design0
Texture Memory-Augmented Deep Patch-Based Image InpaintingCode3
NITES: A Non-Parametric Interpretable Texture Synthesis Method0
Modeling Caricature Expressions by 3D Blendshape and Dynamic Texture0
High resolution neural texture synthesis with long range constraintsCode0
Interpreting Spatially Infinite Generative Models0
Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution Filter0
Deep Geometric Texture SynthesisCode1
GramGAN: Deep 3D Texture Synthesis From 2D Exemplars0
Perspective Texture Synthesis Based on Improved Energy Optimization0
A Generative Model for Texture Synthesis based on Optimal Transport between Feature DistributionsCode0
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