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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 76100 of 280 papers

TitleStatusHype
TexTailor: Customized Text-aligned Texturing via Effective ResamplingCode0
Towards Metamerism via Foveated Style TransferCode0
Stable and Controllable Neural Texture Synthesis and Style Transfer Using Histogram LossesCode0
Kernelized Similarity Learning and Embedding for Dynamic Texture SynthesisCode0
StructureFlow: Image Inpainting via Structure-aware Appearance FlowCode0
Local Padding in Patch-Based GANs for Seamless Infinite-Sized Texture SynthesisCode0
Generalized Rectifier Wavelet Covariance Models For Texture SynthesisCode0
Style-Transfer via Texture-SynthesisCode0
Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial NetworksCode0
Awesome Typography: Statistics-Based Text Effects TransferCode0
FrankenGAN: Guided Detail Synthesis for Building Mass-Models Using Style-Synchronized GANsCode0
DRAN: Detailed Region-Adaptive Normalization for Conditional Image SynthesisCode0
Non-Stationary Texture Synthesis by Adversarial ExpansionCode0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
A geometrically aware auto-encoder for multi-texture synthesisCode0
Semantics-Aligned Representation Learning for Person Re-identificationCode0
Finding Biological Plausibility for Adversarially Robust Features via Metameric TasksCode0
Fast Texture Synthesis via Pseudo OptimizerCode0
LeFusion: Controllable Pathology Synthesis via Lesion-Focused Diffusion ModelsCode0
Deep Audio PriorCode0
Learning Texture Manifolds with the Periodic Spatial GANCode0
Long Range Constraints for Neural Texture Synthesis Using Sliced Wasserstein LossCode0
μNCA: Texture Generation with Ultra-Compact Neural Cellular AutomataCode0
Co-occurrence Based Texture SynthesisCode0
High resolution neural texture synthesis with long range constraintsCode0
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