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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 3140 of 280 papers

TitleStatusHype
MagicEraser: Erasing Any Objects via Semantics-Aware ControlCode1
On Demand Solid Texture Synthesis Using Deep 3D NetworksCode1
Iterative Token Evaluation and Refinement for Real-World Super-ResolutionCode1
ClipFace: Text-guided Editing of Textured 3D Morphable ModelsCode1
Keys to Better Image Inpainting: Structure and Texture Go Hand in HandCode1
Image Inpainting via Conditional Texture and Structure Dual GenerationCode1
Incorporating long-range consistency in CNN-based texture generationCode1
Learning Texture Transformer Network for Image Super-ResolutionCode1
Human Parsing Based Texture Transfer from Single Image to 3D Human via Cross-View ConsistencyCode1
HiPrompt: Tuning-free Higher-Resolution Generation with Hierarchical MLLM PromptsCode1
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