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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 3140 of 280 papers

TitleStatusHype
TexTile: A Differentiable Metric for Texture TileabilityCode1
Generating Non-Stationary Textures using Self-RectificationCode1
Text-Guided 3D Face Synthesis - From Generation to EditingCode1
UV-IDM: Identity-Conditioned Latent Diffusion Model for Face UV-Texture GenerationCode1
Iterative Token Evaluation and Refinement for Real-World Super-ResolutionCode1
Text-Guided 3D Face Synthesis -- From Generation to EditingCode1
Text-Guided Texturing by Synchronized Multi-View DiffusionCode1
ShaDDR: Interactive Example-Based Geometry and Texture Generation via 3D Shape Detailization and Differentiable RenderingCode1
Text2Tex: Text-driven Texture Synthesis via Diffusion ModelsCode1
Neural Texture Synthesis With Guided CorrespondenceCode1
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