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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 251260 of 280 papers

TitleStatusHype
Learning the Synthesizability of Dynamic Texture Samples0
Level generation and style enhancement -- deep learning for game development overview0
Macrocanonical Models for Texture Synthesis0
Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds0
Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text0
Manifold Based Dynamic Texture Synthesis from Extremely Few Samples0
Marginal Contrastive Correspondence for Guided Image Generation0
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion0
Maximum entropy methods for texture synthesis: theory and practice0
MD-ProjTex: Texturing 3D Shapes with Multi-Diffusion Projection0
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