SOTAVerified

Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 251260 of 280 papers

TitleStatusHype
Awesome Typography: Statistics-Based Text Effects TransferCode0
Texture Synthesis with Recurrent Variational Auto-EncoderCode0
Precomputed Real-Time Texture Synthesis with Markovian Generative Adversarial NetworksCode0
Long Range Constraints for Neural Texture Synthesis Using Sliced Wasserstein LossCode0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
TexTailor: Customized Text-aligned Texturing via Effective ResamplingCode0
Texture Synthesis with Spatial Generative Adversarial NetworksCode0
Finding Biological Plausibility for Adversarially Robust Features via Metameric TasksCode0
Fast Texture Synthesis via Pseudo OptimizerCode0
Enhancing Object Coherence in Layout-to-Image SynthesisCode0
Show:102550
← PrevPage 26 of 28Next →

No leaderboard results yet.