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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 241250 of 280 papers

TitleStatusHype
Improved Style Transfer by Respecting Inter-layer Correlations0
Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis0
Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis0
Initialization and Alignment for Adversarial Texture Optimization0
InsTex: Indoor Scenes Stylized Texture Synthesis0
Integrating GAN and Texture Synthesis for Enhanced Road Damage Detection0
Interpreting Spatially Infinite Generative Models0
InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting0
Learning an Action-Conditional Model for Haptic Texture Generation0
Learning in a Single Domain for Non-Stationary Multi-Texture Synthesis0
Show:102550
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