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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 211220 of 280 papers

TitleStatusHype
On Using Backpropagation for Speech Texture Generation and Voice Conversion0
Orthonormal Convolutions for the Rotation Based Iterative Gaussianization0
Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering0
Parameter Sensitivity of Deep-Feature based Evaluation Metrics for Audio Textures0
Pareidolia Face Reenactment0
Patch-based Texture Synthesis for Image Inpainting0
Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis0
Perception Driven Texture Generation0
Periodicity Extraction using Superposition of Distance Matching Function and One-dimensional Haar Wavelet Transform0
Perspective Texture Synthesis Based on Improved Energy Optimization0
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