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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 201210 of 280 papers

TitleStatusHype
Modeling Caricature Expressions by 3D Blendshape and Dynamic Texture0
High resolution neural texture synthesis with long range constraintsCode0
Interpreting Spatially Infinite Generative Models0
Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution Filter0
GramGAN: Deep 3D Texture Synthesis From 2D Exemplars0
Perspective Texture Synthesis Based on Improved Energy Optimization0
A Generative Model for Texture Synthesis based on Optimal Transport between Feature DistributionsCode0
Texture Interpolation for Probing Visual PerceptionCode0
Fast Texture Synthesis via Pseudo OptimizerCode0
Co-occurrence Based Texture SynthesisCode0
Show:102550
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