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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 191200 of 280 papers

TitleStatusHype
Texture Memory-Augmented Deep Patch-Based Image InpaintingCode3
NITES: A Non-Parametric Interpretable Texture Synthesis Method0
Modeling Caricature Expressions by 3D Blendshape and Dynamic Texture0
High resolution neural texture synthesis with long range constraintsCode0
Interpreting Spatially Infinite Generative Models0
Transposer: Universal Texture Synthesis Using Feature Maps as Transposed Convolution Filter0
Deep Geometric Texture SynthesisCode1
GramGAN: Deep 3D Texture Synthesis From 2D Exemplars0
Perspective Texture Synthesis Based on Improved Energy Optimization0
A Generative Model for Texture Synthesis based on Optimal Transport between Feature DistributionsCode0
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