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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 181190 of 280 papers

TitleStatusHype
A Hybrid Wavelet-Fourier Method for Next-Generation Conditional Diffusion Models0
A Procedural Texture Generation Framework Based on Semantic Descriptions0
A survey of exemplar-based texture synthesis0
Automatic Objects Removal for Scene Completion0
AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis0
Bayesian Active Appearance Models0
Bayesian Modeling of Motion Perception using Dynamical Stochastic Textures0
CAFusion: Controllable Anatomical Synthesis of Perirectal Lymph Nodes via SDF-guided Diffusion0
Cloth2Tex: A Customized Cloth Texture Generation Pipeline for 3D Virtual Try-On0
Color and Texture Dual Pipeline Lightweight Style Transfer0
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