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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 181190 of 280 papers

TitleStatusHype
Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations0
Texture Image Synthesis Using Spatial GAN Based on Vision Transformers0
TextureMeDefect: LLM-based Defect Texture Generation for Railway Components on Mobile Devices0
Texture Mixing by Interpolating Deep Statistics via Gaussian Models0
Texture Modelling with Nested High-order Markov-Gibbs Random Fields0
Texture Representations for Image and Video Synthesis0
Texture Synthesis Guided Deep Hashing for Texture Image Retrieval0
Texture Synthesis Using Shallow Convolutional Networks with Random Filters0
Texture synthesis via projection onto multiscale, multilayer statistics0
TGHop: An Explainable, Efficient and Lightweight Method for Texture Generation0
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