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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 181190 of 280 papers

TitleStatusHype
Level generation and style enhancement -- deep learning for game development overview0
TGHop: An Explainable, Efficient and Lightweight Method for Texture Generation0
Differentiable Programming of Reaction-Diffusion Patterns0
Wallpaper Texture Generation and Style Transfer Based on Multi-label Semantics0
Pareidolia Face Reenactment0
Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction0
Texture synthesis via projection onto multiscale, multilayer statistics0
Using Adaptive Gradient for Texture Learning in Single-View 3D Reconstruction0
Dynamic Texture Synthesis by Incorporating Long-range Spatial and Temporal Correlations0
Strumming to the Beat: Audio-Conditioned Contrastive Video Textures0
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