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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 171180 of 280 papers

TitleStatusHype
Volumetric Temporal Texture Synthesis for Smoke Stylization using Neural Cellular Automata0
Wallpaper Texture Generation and Style Transfer Based on Multi-label Semantics0
Wasserstein Distortion: Unifying Fidelity and Realism0
Weakly-Supervised Photo-realistic Texture Generation for 3D Face Reconstruction0
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement0
WordRobe: Text-Guided Generation of Textured 3D Garments0
TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling0
EmbodiedGen: Towards a Generative 3D World Engine for Embodied Intelligence0
3DTextureTransformer: Geometry Aware Texture Generation for Arbitrary Mesh Topology0
A deep learning based interactive sketching system for fashion images design0
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