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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 171180 of 280 papers

TitleStatusHype
TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication0
TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation0
TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models0
TexGarment: Consistent Garment UV Texture Generation via Efficient 3D Structure-Guided Diffusion Transformer0
TexPro: Text-guided PBR Texturing with Procedural Material Modeling0
TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization0
Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement0
Text-to-3D Generation with Bidirectional Diffusion using both 2D and 3D priors0
Text-to-3D with Classifier Score Distillation0
TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion0
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