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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 161170 of 280 papers

TitleStatusHype
Geometry Guided Adversarial Facial Expression Synthesis0
GramGAN: Deep 3D Texture Synthesis From 2D Exemplars0
Graphcut Texture Synthesis for Single-Image Superresolution0
Structure Preserving Large Imagery Reconstruction0
Strumming to the Beat: Audio-Conditioned Contrastive Video Textures0
StyleTex: Style Image-Guided Texture Generation for 3D Models0
“Style” Transfer for Musical Audio Using Multiple Time-Frequency Representations0
Super-resolution Using Constrained Deep Texture Synthesis0
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement0
Synthesis of Near-regular Natural Textures0
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