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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 151160 of 280 papers

TitleStatusHype
FlexiTex: Enhancing Texture Generation with Visual Guidance0
FlexPainter: Flexible and Multi-View Consistent Texture Generation0
FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting0
GANosaic: Mosaic Creation with Generative Texture Manifolds0
Generating Texture for 3D Human Avatar from a Single Image using Sampling and Refinement Networks0
Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era0
Generative Image Modeling Using Spatial LSTMs0
Generator Pyramid for High-Resolution Image Inpainting0
GenesisTex2: Stable, Consistent and High-Quality Text-to-Texture Generation0
Geometry-Aware Texture Generation for 3D Head Modeling with Artist-driven Control0
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