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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 141150 of 280 papers

TitleStatusHype
Emotion-Controllable Generalized Talking Face Generation0
AUV-Net: Learning Aligned UV Maps for Texture Transfer and Synthesis0
Exemplar-based Pattern Synthesis with Implicit Periodic Field Network0
3D microstructural generation from 2D images of cement paste using generative adversarial networksCode0
Marginal Contrastive Correspondence for Guided Image Generation0
Generalized Rectifier Wavelet Covariance Models For Texture SynthesisCode0
Texture Generation Using Dual-Domain Feature Flow with Multi-View Hallucinations0
Towards Universal Texture Synthesis by Combining Texton Broadcasting with Noise Injection in StyleGAN-2Code1
Real-World Blind Super-Resolution via Feature Matching with Implicit High-Resolution PriorsCode2
Paying U-Attention to Textures: Multi-Stage Hourglass Vision Transformer for Universal Texture Synthesis0
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