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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 131140 of 280 papers

TitleStatusHype
Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Milling0
Structure Preserving Large Imagery Reconstruction0
Strumming to the Beat: Audio-Conditioned Contrastive Video Textures0
StyleTex: Style Image-Guided Texture Generation for 3D Models0
“Style” Transfer for Musical Audio Using Multiple Time-Frequency Representations0
Super-resolution Using Constrained Deep Texture Synthesis0
Surface Geometry Processing: An Efficient Normal-based Detail Representation0
Synthesis of Near-regular Natural Textures0
TactStyle: Generating Tactile Textures with Generative AI for Digital Fabrication0
TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation0
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