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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 131140 of 280 papers

TitleStatusHype
Enhancing Object Coherence in Layout-to-Image SynthesisCode0
Dual Pipeline Style Transfer with Input Distribution Differentiation0
Mesh Neural Cellular Automata0
Text-to-3D with Classifier Score Distillation0
TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models0
DreamSpace: Dreaming Your Room Space with Text-Driven Panoramic Texture Propagation0
Does resistance to style-transfer equal Global Shape Bias? Measuring network sensitivity to global shape configurationCode0
Wasserstein Distortion: Unifying Fidelity and Realism0
Color and Texture Dual Pipeline Lightweight Style Transfer0
HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation0
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