SOTAVerified

Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 121130 of 280 papers

TitleStatusHype
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement0
InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting0
FlexiTex: Enhancing Texture Generation with Visual Guidance0
TexGen: Text-Guided 3D Texture Generation with Multi-view Sampling and Resampling0
Learning an Action-Conditional Model for Haptic Texture Generation0
Learning in a Single Domain for Non-Stationary Multi-Texture Synthesis0
MaterialMVP: Illumination-Invariant Material Generation via Multi-view PBR Diffusion0
Maximum entropy methods for texture synthesis: theory and practice0
A Close Look at Few-shot Real Image Super-resolution from the Distortion Relation Perspective0
Make-A-Texture: Fast Shape-Aware Texture Generation in 3 Seconds0
Show:102550
← PrevPage 13 of 28Next →

No leaderboard results yet.