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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 276280 of 280 papers

TitleStatusHype
StructureFlow: Image Inpainting via Structure-aware Appearance FlowCode0
Three-D Safari: Learning to Estimate Zebra Pose, Shape, and Texture from Images "In the Wild"Code0
Texture Interpolation for Probing Visual PerceptionCode0
TileGAN: Synthesis of Large-Scale Non-Homogeneous TexturesCode0
Deep Audio PriorCode0
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