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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 111120 of 280 papers

TitleStatusHype
Improved Texture Networks: Maximizing Quality and Diversity in Feed-forward Stylization and Texture Synthesis0
Dynamic Texture Synthesis by Incorporating Long-range Spatial and Temporal Correlations0
Improved Style Transfer by Respecting Inter-layer Correlations0
Dynamic Neural Style Transfer for Artistic Image Generation using VGG190
Image Inpainting for High-Resolution Textures using CNN Texture Synthesis0
ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling0
Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis0
Initialization and Alignment for Adversarial Texture Optimization0
Dual Pipeline Style Transfer with Input Distribution Differentiation0
Color and Texture Dual Pipeline Lightweight Style Transfer0
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