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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 111120 of 280 papers

TitleStatusHype
Differentiable Programming of Reaction-Diffusion Patterns0
Image Inpainting for High-Resolution Textures using CNN Texture Synthesis0
Bayesian Active Appearance Models0
Improved Style Transfer by Respecting Inter-layer Correlations0
Dessie: Disentanglement for Articulated 3D Horse Shape and Pose Estimation from Images0
FlexPainter: Flexible and Multi-View Consistent Texture Generation0
Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis0
Initialization and Alignment for Adversarial Texture Optimization0
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement0
FlexiTex: Enhancing Texture Generation with Visual Guidance0
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