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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 111120 of 280 papers

TitleStatusHype
Text-Driven Diverse Facial Texture Generation via Progressive Latent-Space Refinement0
NoiseNCA: Noisy Seed Improves Spatio-Temporal Continuity of Neural Cellular Automata0
WordRobe: Text-Guided Generation of Textured 3D Garments0
Make-It-Vivid: Dressing Your Animatable Biped Cartoon Characters from Text0
TexRO: Generating Delicate Textures of 3D Models by Recursive Optimization0
LeFusion: Controllable Pathology Synthesis via Lesion-Focused Diffusion ModelsCode0
Stochastic Geometry Models for Texture Synthesis of Machined Metallic Surfaces: Sandblasting and Milling0
TexDreamer: Towards Zero-Shot High-Fidelity 3D Human Texture Generation0
InTeX: Interactive Text-to-texture Synthesis via Unified Depth-aware Inpainting0
Enhancing Texture Generation with High-Fidelity Using Advanced Texture Priors0
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