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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 101110 of 280 papers

TitleStatusHype
GramGAN: Deep 3D Texture Synthesis From 2D Exemplars0
Graphcut Texture Synthesis for Single-Image Superresolution0
Differentiable Programming of Reaction-Diffusion Patterns0
Bayesian Active Appearance Models0
Dress-1-to-3: Single Image to Simulation-Ready 3D Outfit with Diffusion Prior and Differentiable Physics0
Dessie: Disentanglement for Articulated 3D Horse Shape and Pose Estimation from Images0
HumanNorm: Learning Normal Diffusion Model for High-quality and Realistic 3D Human Generation0
FlexPainter: Flexible and Multi-View Consistent Texture Generation0
SF3D: Stable Fast 3D Mesh Reconstruction with UV-unwrapping and Illumination Disentanglement0
FlexiTex: Enhancing Texture Generation with Visual Guidance0
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