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Texture Synthesis

The fundamental goal of example-based Texture Synthesis is to generate a texture, usually larger than the input, that faithfully captures all the visual characteristics of the exemplar, yet is neither identical to it, nor exhibits obvious unnatural looking artifacts.

Source: Non-Stationary Texture Synthesis by Adversarial Expansion

Papers

Showing 101110 of 280 papers

TitleStatusHype
MoE-DiffIR: Task-customized Diffusion Priors for Universal Compressed Image Restoration0
Multi-Texture Synthesis through Signal Responsive Neural Cellular Automata0
Fine-Grained Multi-View Hand Reconstruction Using Inverse RenderingCode0
VCD-Texture: Variance Alignment based 3D-2D Co-Denoising for Text-Guided Texturing0
Meta 3D Gen0
Meta 3D TextureGen: Fast and Consistent Texture Generation for 3D Objects0
ID-Sculpt: ID-aware 3D Head Generation from Single In-the-wild Portrait Image0
Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture0
ID-to-3D: Expressive ID-guided 3D Heads via Score Distillation Sampling0
Infinite Texture: Text-guided High Resolution Diffusion Texture Synthesis0
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