SOTAVerified

text-based games

Text-based games to evaluate the Reinforcement Learning Agents

Papers

Showing 61–70 of 75 papers

TitleStatusHype
Learning Object-Oriented Dynamics for Planning from Text—0
Learning Two-Step Hybrid Policy for Graph-Based Interpretable Reinforcement Learning—0
Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning—0
LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games—0
Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?—0
Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces—0
Monte Carlo Planning with Large Language Model for Text-Based Game Agents—0
Neuro-Symbolic Reinforcement Learning with First-Order Logic—0
On Transforming Reinforcement Learning by Transformer: The Development Trajectory—0
Playing Text-Based Games with Common Sense—0
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