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text-based games

Text-based games to evaluate the Reinforcement Learning Agents

Papers

Showing 26–50 of 75 papers

TitleStatusHype
A Minimal Approach for Natural Language Action Space in Text-based GamesCode0
Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based GamesCode0
Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement LearningCode0
Story Shaping: Teaching Agents Human-like Behavior with Stories—0
On Transforming Reinforcement Learning by Transformer: The Development Trajectory—0
Towards automating Codenames spymasters with deep reinforcement learning—0
DiffG-RL: Leveraging Difference between State and Common SenseCode0
Learning to Follow Instructions in Text-Based GamesCode0
Commonsense Knowledge from Scene Graphs for Textual Environments—0
An Analysis of Deep Reinforcement Learning Agents for Text-based Games—0
A Sequence Modelling Approach to Question Answering in Text-Based Games—0
Aligning to Social Norms and Values in Interactive Narratives—0
Fire Burns, Sword Cuts: Commonsense Inductive Bias for Exploration in Text-based GamesCode0
Perceiving the World: Question-guided Reinforcement Learning for Text-based GamesCode0
Learning Two-Step Hybrid Policy for Graph-Based Interpretable Reinforcement Learning—0
A Hybrid Neuro-Symbolic approach for Text-Based Games using Inductive Logic Programming—0
Neuro-Symbolic Approaches for Text-Based Policy LearningCode0
Neuro-Symbolic Reinforcement Learning with First-Order Logic—0
Case-based Reasoning for Better Generalization in Textual Reinforcement Learning—0
Learning Object-Oriented Dynamics for Planning from Text—0
Goal Randomization for Playing Text-based Games without a Reward Function—0
Generalization in Text-based Games via Hierarchical Reinforcement LearningCode0
Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games—0
Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations—0
Pre-trained Language Models as Prior Knowledge for Playing Text-based GamesCode0
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