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text-based games

Text-based games to evaluate the Reinforcement Learning Agents

Papers

Showing 150 of 75 papers

TitleStatusHype
LOA: Logical Optimal Actions for Text-based Interaction GamesCode1
Learning Dynamic Belief Graphs to Generalize on Text-Based GamesCode1
Large Language Models Are Neurosymbolic ReasonersCode1
Keep CALM and Explore: Language Models for Action Generation in Text-based GamesCode1
How to Avoid Being Eaten by a Grue: Structured Exploration Strategies for Textual WorldsCode1
ScriptWorld: Text Based Environment For Learning Procedural KnowledgeCode1
ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text GamesCode1
TextWorldExpress: Simulating Text Games at One Million Steps Per SecondCode1
How To Avoid Being Eaten By a Grue: Exploration Strategies for Text-Adventure AgentsCode1
Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and BaselinesCode1
Commonsense Knowledge from Scene Graphs for Textual Environments0
Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations0
Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations0
Exploration Based Language Learning for Text-Based Games0
Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agents0
You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling0
A Hybrid Neuro-Symbolic approach for Text-Based Games using Inductive Logic Programming0
Algorithmic Improvements for Deep Reinforcement Learning applied to Interactive Fiction0
Aligning to Social Norms and Values in Interactive Narratives0
An Analysis of Deep Reinforcement Learning Agents for Text-based Games0
A Sequence Modelling Approach to Question Answering in Text-Based Games0
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs0
Baselines for Reinforcement Learning in Text Games0
Better than Your Teacher: LLM Agents that learn from Privileged AI Feedback0
Case-based Reasoning for Better Generalization in Textual Reinforcement Learning0
Goal Randomization for Playing Text-based Games without a Reward Function0
Knowledge-enhanced Agents for Interactive Text Games0
Language Expansion In Text-Based Games0
Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Games0
Learning Knowledge Graph-based World Models of Textual Environments0
Learning Object-Oriented Dynamics for Planning from Text0
Learning Two-Step Hybrid Policy for Graph-Based Interpretable Reinforcement Learning0
Learn What Not to Learn: Action Elimination with Deep Reinforcement Learning0
LeDeepChef: Deep Reinforcement Learning Agent for Families of Text-Based Games0
Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?0
Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games0
Monte Carlo Planning with Large Language Model for Text-Based Game Agents0
Neuro-Symbolic Reinforcement Learning with First-Order Logic0
On Transforming Reinforcement Learning by Transformer: The Development Trajectory0
Playing Text-Based Games with Common Sense0
Playing with Embeddings : Evaluating embeddings for Robot Language Learning through MUD Games0
Positive Experience Reflection for Agents in Interactive Text Environments0
Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents0
Sentiment Analysis for Reinforcement Learning0
Story Shaping: Teaching Agents Human-like Behavior with Stories0
Text-based RL Agents with Commonsense Knowledge: New Challenges, Environments and Approaches0
Towards automating Codenames spymasters with deep reinforcement learning0
VisualHints: A Visual-Lingual Environment for Multimodal Reinforcement Learning0
Action Assembly: Sparse Imitation Learning for Text Based Games with Combinatorial Action Spaces0
Using reinforcement learning to learn how to play text-based gamesCode0
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