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text-based games

Text-based games to evaluate the Reinforcement Learning Agents

Papers

Showing 150 of 75 papers

TitleStatusHype
SituatedThinker: Grounding LLM Reasoning with Real-World through Situated ThinkingCode0
Monte Carlo Planning with Large Language Model for Text-Based Game Agents0
TextArenaCode0
Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based GamesCode0
TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model ReasoningCode0
Positive Experience Reflection for Agents in Interactive Text Environments0
Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?0
Better than Your Teacher: LLM Agents that learn from Privileged AI Feedback0
You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling0
STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language ModelsCode0
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs0
EXPLORER: Exploration-guided Reasoning for Textual Reinforcement LearningCode0
Large Language Models Are Neurosymbolic ReasonersCode1
Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Games0
Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based GamesCode0
ScriptWorld: Text Based Environment For Learning Procedural KnowledgeCode1
ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text GamesCode1
Knowledge-enhanced Agents for Interactive Text Games0
A Minimal Approach for Natural Language Action Space in Text-based GamesCode0
Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based GamesCode0
Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement LearningCode0
Story Shaping: Teaching Agents Human-like Behavior with Stories0
On Transforming Reinforcement Learning by Transformer: The Development Trajectory0
Towards automating Codenames spymasters with deep reinforcement learning0
DiffG-RL: Leveraging Difference between State and Common SenseCode0
Learning to Follow Instructions in Text-Based GamesCode0
Commonsense Knowledge from Scene Graphs for Textual Environments0
An Analysis of Deep Reinforcement Learning Agents for Text-based Games0
TextWorldExpress: Simulating Text Games at One Million Steps Per SecondCode1
A Sequence Modelling Approach to Question Answering in Text-Based Games0
Aligning to Social Norms and Values in Interactive Narratives0
Fire Burns, Sword Cuts: Commonsense Inductive Bias for Exploration in Text-based GamesCode0
Perceiving the World: Question-guided Reinforcement Learning for Text-based GamesCode0
Learning Two-Step Hybrid Policy for Graph-Based Interpretable Reinforcement Learning0
A Hybrid Neuro-Symbolic approach for Text-Based Games using Inductive Logic Programming0
Neuro-Symbolic Approaches for Text-Based Policy LearningCode0
LOA: Logical Optimal Actions for Text-based Interaction GamesCode1
Neuro-Symbolic Reinforcement Learning with First-Order Logic0
Case-based Reasoning for Better Generalization in Textual Reinforcement Learning0
Learning Object-Oriented Dynamics for Planning from Text0
Goal Randomization for Playing Text-based Games without a Reward Function0
Generalization in Text-based Games via Hierarchical Reinforcement LearningCode0
Meta-Reinforcement Learning for Mastering Multiple Skills and Generalizing across Environments in Text-based Games0
Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations0
Pre-trained Language Models as Prior Knowledge for Playing Text-based GamesCode0
Learning Knowledge Graph-based World Models of Textual Environments0
Eye of the Beholder: Improved Relation Generalization for Text-based Reinforcement Learning Agents0
Reading and Acting while Blindfolded: The Need for Semantics in Text Game Agents0
Efficient Text-based Reinforcement Learning by Jointly Leveraging State and Commonsense Graph Representations0
Playing Text-Based Games with Common Sense0
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