SOTAVerified

text-based games

Text-based games to evaluate the Reinforcement Learning Agents

Papers

Showing 125 of 75 papers

TitleStatusHype
SituatedThinker: Grounding LLM Reasoning with Real-World through Situated ThinkingCode0
Monte Carlo Planning with Large Language Model for Text-Based Game Agents0
TextArenaCode0
Persona Dynamics: Unveiling the Impact of Personality Traits on Agents in Text-Based GamesCode0
TextGames: Learning to Self-Play Text-Based Puzzle Games via Language Model ReasoningCode0
Positive Experience Reflection for Agents in Interactive Text Environments0
Malinowski in the Age of AI: Can large language models create a text game based on an anthropological classic?0
Better than Your Teacher: LLM Agents that learn from Privileged AI Feedback0
You Have Thirteen Hours in Which to Solve the Labyrinth: Enhancing AI Game Masters with Function Calling0
STARLING: Self-supervised Training of Text-based Reinforcement Learning Agent with Large Language ModelsCode0
Automatic Bug Detection in LLM-Powered Text-Based Games Using LLMs0
EXPLORER: Exploration-guided Reasoning for Textual Reinforcement LearningCode0
Large Language Models Are Neurosymbolic ReasonersCode1
Language Model-In-The-Loop: Data Optimal Approach to Learn-To-Recommend Actions in Text Games0
Constructing Temporal Dynamic Knowledge Graphs from Interactive Text-based GamesCode0
ScriptWorld: Text Based Environment For Learning Procedural KnowledgeCode1
ByteSized32: A Corpus and Challenge Task for Generating Task-Specific World Models Expressed as Text GamesCode1
Knowledge-enhanced Agents for Interactive Text Games0
A Minimal Approach for Natural Language Action Space in Text-based GamesCode0
Learn What Is Possible, Then Choose What Is Best: Disentangling One-To-Many Relations in Language Through Text-based GamesCode0
Learning to Play Text-based Adventure Games with Maximum Entropy Reinforcement LearningCode0
Story Shaping: Teaching Agents Human-like Behavior with Stories0
On Transforming Reinforcement Learning by Transformer: The Development Trajectory0
Towards automating Codenames spymasters with deep reinforcement learning0
DiffG-RL: Leveraging Difference between State and Common SenseCode0
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