SOTAVerified

Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 301311 of 311 papers

TitleStatusHype
S2RL: Do We Really Need to Perceive All States in Deep Multi-Agent Reinforcement Learning?0
SCC: an efficient deep reinforcement learning agent mastering the game of StarCraft II0
Taming Multi-Agent Reinforcement Learning with Estimator Variance Reduction0
Semi-On-Policy Training for Sample Efficient Multi-Agent Policy Gradients0
Shapley Counterfactual Credits for Multi-Agent Reinforcement Learning0
SIDE: State Inference for Partially Observable Cooperative Multi-Agent Reinforcement Learning0
SMAUG: A Sliding Multidimensional Task Window-Based MARL Framework for Adaptive Real-Time Subtask Recognition0
Regularized Softmax Deep Multi-Agent Q-Learning0
StarCraft II Build Order Optimization using Deep Reinforcement Learning and Monte-Carlo Tree Search0
StarCraftImage: A Dataset For Prototyping Spatial Reasoning Methods For Multi-Agent Environments0
State-based Episodic Memory for Multi-Agent Reinforcement Learning0
Show:102550
← PrevPage 7 of 7Next →

No leaderboard results yet.