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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 301–311 of 311 papers

TitleStatusHype
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesCode0
Stabilising Experience Replay for Deep Multi-Agent Reinforcement LearningCode1
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy GamesCode0
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks—0
Combat Models for RTS Games—0
MazeBase: A Sandbox for Learning from GamesCode0
Identifying Avatar Aliases in Starcraft 2—0
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)—0
Approximation Models of Combat in StarCraft 2—0
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming—0
A Dataset for StarCraft AI \& an Example of Armies ClusteringCode0
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