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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 301311 of 311 papers

TitleStatusHype
ELF: An Extensive, Lightweight and Flexible Research Platform for Real-time Strategy GamesCode0
Multiagent Bidirectionally-Coordinated Nets: Emergence of Human-level Coordination in Learning to Play StarCraft Combat GamesCode0
TorchCraft: a Library for Machine Learning Research on Real-Time Strategy GamesCode0
Episodic Exploration for Deep Deterministic Policies: An Application to StarCraft Micromanagement Tasks0
Combat Models for RTS Games0
MazeBase: A Sandbox for Learning from GamesCode0
Identifying Avatar Aliases in Starcraft 20
Automatic Observer Script for StarCraft: Brood War Bot Games (technical report)0
Approximation Models of Combat in StarCraft 20
Implementing a Wall-In Building Placement in StarCraft with Declarative Programming0
A Dataset for StarCraft AI \& an Example of Armies ClusteringCode0
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