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Starcraft

Starcraft I is a RTS game; the task is to train an agent to play the game.

( Image credit: Macro Action Selection with Deep Reinforcement Learning in StarCraft )

Papers

Showing 151175 of 311 papers

TitleStatusHype
System Design for an Integrated Lifelong Reinforcement Learning Agent for Real-Time Strategy Games0
The Adversarial Resilience Learning Architecture for AI-based Modelling, Exploration, and Operation of Complex Cyber-Physical Systems0
Towards a Deep Reinforcement Learning Approach for Tower Line Wars0
Towards Understanding Cooperative Multi-Agent Q-Learning with Value Factorization0
Towards Understanding Linear Value Decomposition in Cooperative Multi-Agent Q-Learning0
Transferable Curricula through Difficulty Conditioned Generators0
Tree Search for Simultaneous Move Games via Equilibrium Approximation0
Truthful Self-Play0
UneVEn: Universal Value Exploration for Multi-Agent Reinforcement Learning0
Unsupervised Hebbian Learning on Point Sets in StarCraft II0
Value Propagation Networks0
Variational Offline Multi-agent Skill Discovery0
"Weak AI" is Likely to Never Become "Strong AI", So What is its Greatest Value for us?0
Neuroevolution for RTS Micro0
Nucleolus Credit Assignment for Effective Coalitions in Multi-agent Reinforcement Learning0
SrSv: Integrating Sequential Rollouts with Sequential Value Estimation for Multi-agent Reinforcement Learning0
Action Categorization for Computationally Improved Task Learning and Planning0
Adversary agent reinforcement learning for pursuit-evasion0
AI and Wargaming0
AIIR-MIX: Multi-Agent Reinforcement Learning Meets Attention Individual Intrinsic Reward Mixing Network0
Aligning Individual and Collective Objectives in Multi-Agent Cooperation0
An Approach to Partial Observability in Games: Learning to Both Act and Observe0
A Narration-based Reward Shaping Approach using Grounded Natural Language Commands0
Anticipatory Thinking Challenges in Open Worlds: Risk Management0
Approximation Models of Combat in StarCraft 20
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